Hick's Law In 1952, William

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siam00
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Joined: Sun Dec 22, 2024 3:26 am

Hick's Law In 1952, William

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Hick and Ray Hymon proposed a law that states: a person makes a decision faster in a situation with fewer options. It turns out that designers only need to reduce the number of elements, and everyone will be happy. However, this is not always possible.

For example, a user visits a marketplace website that has thousands of offers. The simplest solution is to group products into categories. If a user is looking for a winter jacket, he will first select the top-level section - "Clothing". Then he will decide on the category - "Outerwear", then he will select the gender, season, size, and so on. It turns out that the website interface helps the user make a choice as quickly as possible. This is how psychology works in design.

Jacob's Law
When a user gets to a new resource, he expects it to be similar (at least in structure) to those he has visited before. For example, on most online store sites, the "Cart" button is located in the upper right corner, and the cards with product descriptions on different resources are almost identical. To make it easier for the user to navigate the site, it is necessary to get rid of all unusual elements.

Doherty Threshold
UX design should also think through and calculate the response time of the system. Most users prefer a “smart” interface that instantly reacts to their actions. Usually, the threshold is 0.4 seconds – this is the time it takes our brain to react to an irritant. The user should receive feedback from the site at least as fast, but ideally – even faster. Otherwise, the potential buyer, having lost interest, will go to other resources.

Fitts' Law
This law is used to determine the optimal size of objects placed on the site and the distance between them. You need to focus on the mouse click. It is easiest to hit large elements located close to each other.

For example, let's look at a standard product card. The "Buy" button usually looks and is positioned so that the user, firstly, definitely sees it (it should be large australian whatsapp number and bright), and secondly, wants to click it (it comes immediately after the product description).

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To illustrate the reverse action, let's take a small cross in a pop-up advertising banner. You want to get rid of it, close it as soon as possible, but it's not easy to do. Usually the "cross" is so small and unnoticeable that the user is forced to watch the commercial almost to the end in search of the right button.

Zeigarnik effect
When talking about psychology in design, it is impossible not to recall Blume Zeigarnik, who discovered an amazing effect: simple, but at the same time working in different situations. It can be formulated as follows: we most easily remember what is incomplete, looks unfinished.

This effect has been adopted by UX designers, for example, by making the registration process on the site step-by-step. The user, moving from stage to stage, sees that the process is not complete, and strives to complete it. This effect is also often used in logo development - such logos make you think and are better remembered.

Usability aesthetics
In order for a user to want to stay on a website, the appearance of its interface must be aesthetically pleasing. This effect is called "usability aesthetics." It was discovered in 1995 by Japanese researchers Kurosu and Kashimura, who proved that aesthetics in website design is no less important than its functionality.

A beautiful product is perceived by the user as more convenient. Such a site inspires more trust than one that looks like it was "drawn on the knee". An aesthetically pleasing visual tells users about the premium and reliability of the product, its exceptional quality (for example, the interface of the Bork site distinguishes the brand from other manufacturers of household appliances).

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